This Art Pack is fully compatible with the fantastic and free Spriter application, free for all to enjoy.
Delta Missions is a side-scrolling action adventure game, designed by BlushGames.
The game was developed under Unity3D.
The graphics and sound-effects in this game was created with the purpose of complimenting the universe created by BlushGames.
The environment art pack with all assets and Spriter files, was created to maximize the power and flexibility of this game engine.
With the Spriter Animation Toolset:
There are quite a few ways you can use the animation toolset to animate your assets.
You can use it as a complementing feature to your game’s current art style.
It’s one of my favorite tools for bridging the gap between the game art and the gameplay animation.
Here are some examples of animations the Spriter toolset can add to your game:
• “Pick-up” animations for the items in your game (health, ammo, etc.)
• Animate from enemy to friendly players
• Debris (dust, destruction, etc.)
• Animated enemy and non-player characters
• More!
How To Use The Art Pack
The pack contains 4 unique environments, and over 25 assets to start you up right away, no programming required!
The Spriter animated props are fully functional and can be used in the Spriter runtime environment.
You can either use them in your own game as is, or use them as a complementing and/or replacement to the game’s current art style.
Make your game Spriter ready with the art pack’s detailed and versatile assets!
System Requirements
Windows 7/8/10, 64bit, 1.8 – 2.4 Ghz Core
How To Install
Download the file and open it.
You will find 4 folders with the fully packed contents of the art pack.
Be sure to extract each folder to your desktop.
Best of luck!
DFault:
If you experience a crash when using the Spriter animation toolset, please contact support:
support@brashmonkeystudios.com
If this issue affects you, please send us your game project so that we can assist you further.
If you have any issues with the file download, issues extracting the files, or issues running the Spriter Runtime API, please use the comments section on this page.
About This Content
BrashMon